game design

 Game design 

Setting: A sci-fi/ space setting 

Modern looking/futuristic door that is locked until all enemies are defeated and the key is found. 

Objective: Kill all aliens using your choice of weapon, gain powerups as you go along e.g speed boosts? , regenerate health faster?, shield that lasts a certain amount of time?. The difficulty of the aliens will progressively get harder or maybe there will be just be a lot more as you keep playing?.  

Mechanics: 

Dodging 

Death 

Scores 

Collectables  

A certain amount of lives before you start the level all over again? 

Verbs: 

Running  

Jumping 

Dodging 

Shooting 

Crouching to dodge bullets? 

Sprinting  

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