game design
Game design
Setting: A sci-fi/ space setting
Modern looking/futuristic door that is locked until all enemies are defeated and the key is found.
Objective: Kill all aliens using your choice of weapon, gain powerups as you go along e.g speed boosts? , regenerate health faster?, shield that lasts a certain amount of time?. The difficulty of the aliens will progressively get harder or maybe there will be just be a lot more as you keep playing?.
Mechanics:
Dodging
Death
Scores
Collectables
A certain amount of lives before you start the level all over again?
Verbs:
Running
Jumping
Dodging
Shooting
Crouching to dodge bullets?
Sprinting
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