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Showing posts from March, 2022

Decimals to hex

 Step 1 is to get your powers of 16 ready as hexadecimals are base 16, they are: 16^0=1 16^1=16 16^2=256 16^3=4096 Step 2 Look at the number you are converting, for example 2000 and see what the largest number on your powers of 16 is that you can fit into it. For 2000 this is 256 Divide your number by the largest number you can fit in. 2000/256=7.8125 So 265 can fit into 2000 7 times with some remainder so the first column in our conversion will be 7 Step 3 Work out the remainder So we know 256 fits into 2000 a bit over 7 times but what is remainder after that 7. If we multiply our number (256) by the amount of times if fit into our target (2000) and subtract that from the target (2000) we can see what the remainder is. 2000-(256*7) 208 is our remainder, now we move to the next column.  Step 4 What fits into the remainder We have 208 remaining, what is the largest number on our chart that can fit into that? 16 208/16=13 Our outcome was 13 so our second column is 13 combine ...

Vectors

Vectors Addition First identify the X and Y components of your vectors. In most every case this will be the horizontal distance of the vector (X) And the vertical distance of the vector (Y) Then you add together both the X's and both the Y's Subtracting Subtraction is the same as addition but you need to reverse the second vector in the operation. If the question asks for (7,8), you need to reverse the second vector and do addition as normal. The question ten becomes (7,8) + (9,-10) Solving that gets you (19,-2) Finding magnitude Magnitude of vectors is found using pythagoras theorem  Sqrt(x^2+8^2) So for the vector (5,8) Sqrt (5^2+8^2) Start with the squares Sqrt (89) Then the square root 9.43398113206 Multiplying There are a few ways to multiply vectors Scalar Dot product Cross product Scalar Multiplication Scalar multiplication is when we are asked to multiply a vector by a single number (the scalar) You multiply your vectors co-ordinates by the scalar number This looks like...

Non-lethal weapon- Drawings

Image
 Drawing This is my initial idea for my non lethal weapon. The gun fires sweets not bullets which makes it somewhat less violent/harmful. You can refill the gun with more sweets after by just taking the 'tank' part, where the sweets belong off and inserting more in there. The gun is a nice red colour making it look more like a toy instead of an actual revolver. This is my other gun design. It fires marshmallows making it not harmful to anyone. This design isn't too complex and is kept simple. This weapon is also simple to use and can be suitable for all ages   Here is my third gun idea. It kind of looks like a water gun.

Non violent weapon Write up

  Non violent weapon write up What went well? For this project I managed to come up with numerous ideas and had many drawings. I really liked the designs for all of them so it was hard to narrow it down to one. I was overall happy with how my model came out and I happy with how it looks. I used tools that I was familiar with and created  I really liked the whole concept of how my gun fired sweets and I think the design itself as it was eye catching and also fun to draw.  What I could improve on I wish I spent more time on this project and finished the texturing, animation and concept art. Time management is something I need to improve on and I hope to do so in the next project I do.  I could also have done my beauty render of my gun on unreal engine or blender, I would have attempted this especially if I was able to get everything else done